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I have programmed computers in assembly language since ZX Spectrum (Z80). Then coded two demos on C64 (CPU 6502), Amiga (great Motorola 680x0 family processors) and at last I learnt Intel x86 assembly (after 680x0 it was not big pleasure). Assembly language was "a must" on ZX Spectrum and C64 machines, because both projects and computer memory were small. My early Amiga programming experience went into assembly language, because it was demoscene oriented stuff that was expected to run real-time calculated effects at constant framerate of 50 frames per second. After exploration of Amiga sound and video hardware registers I started AmigaOS system programming. But system programming = C programming. Fortunately Amiga was powerful enough to run a C compiler. I prepared Maxon C compiler on two floppies. One of them was copied into RAM on system startup, so system was small and fast. Later I bought Amiga 1200 and connected a harddrive. Since then I used SAS C compiler. I still have good memories about those days when I wondered why point to something unknown (void* stuff)?

On Intel platform assembly became much less important as processors came into great power and (most) today compilers are very advanced in code optimisation, so I need to code only small parts in low level language. They are mostly related to protections and some time ago primitive graphic routines like inner loops of texturing.

In 2001 I have passed my last exam on University of Wroclaw and now I have my Master Degree in Computer Science, spec. Software Engineering. My Thesis was "Protecting Software from Illegal Users".

 Current events :-)

 List of technologies I used

  • Assembler, C/C++,Java,Javascript,SQL,HTML,XML,Perl,Lingo (Director)
API & Other tech
  • CGI,DirectX,OpenGL,ODBC,JDBC,API Win32,Networking,MFC,ActiveX

 Visual C/C++

C and C++ are my favourite languages (though I like Java too :-). I started C programming nine years ago. C is a nice replacement of assembly language, as one can still use bytes and pointers style to get maximum speed (I would call this mode high level assembly) or use C++ classes level to get clean code that is easy to maintain and still quite fast.

My first Windows programs were written with plain Windows API and Windows SDK under Watcom C/C++ compiler. Then my choice of compiler went to Microsoft Visual C++ because of relatively small overload of MFC classes over plain API comparing with other solutions (eg. Borland Builder) and MFC coding style was more related to Windows API functions that I knew before.

This is my VisualC++/MFC 3D editor screenshot
Screenshot of my school project written on Priciples of Computer Graphics course. Project TED (Three dimension EDitor) written in Visual C++ with MFC classes. Click to see the full size image.


Cup of Java I have met Java twice. Long time ago for the first time and that meeting was rather sloooow :-). Well, we have to take a break. Two CPU upgrades and for the second time Java looked much better. Today I look at Java as a clean and elegant way of programming. Sometimes it hurts to leave some C++ features, but it can be taken as an advantage when we do not have to read someone's pointer equilibristic tricks. There are also standard packages so strong that short and clean Java program resolves problems that are complicated in other languages. Dealing with databases or networking is piece of cake in Java. There is only one disadvantage in Java programming - Speed. But I think it will get better... in worst case we still have C/C++. :-)

  Website designed & painted in 2001 by Chris Wojdon. krzysiekwojdon@gmail.com